Originally Posted by Dr Koin


To be honest, Larian doesn't really love Rogues as the sneak-dagger most well known kind.
In Divine Divinity and Divinity 2, there wasn't really any roguish abilities to begin with. Thief, sure, ranger, check.

They seem to have thrown a few rogue-only abilities or mechanisms in Original Sin but it doesn't seem to be very convincing. "Classes" are like the primary colors : Warrior / Archer / Mage, and then the secondary where you take a little of one to mix to the other. But there aren't really any "sneak rogue" color in this wheel. Sure, one could argue that Daggers have innate BackStab and there are Speedcreep and Guerilla. Still it's a lot of setup for, sure, some high damage, but in the current state of the game the gain isn't really worth the trouble.


I certainly wouldn't mind more skills for the Rogue, that's for sure. I found their backstab-oriented play effective, but currently they don't get much more.

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Guerilla isn't even segregated to Daggers users meaning you can very well use it with a big 2handed sword.


True, but at least it's better than when the Assassin talent was in and even Backstabbing wasn't segregated and you could do that with a 2H sword.

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What is making the game look hard or easy entirely depends on your initial class choice. I'm quite sure a newcomer wanting to do a rogue will get his ass handed to him more often than once before he gets the hang of it. The newcomer starting a warrior or a mage will probably spend most of their time rezzing their rogue partner...


That is true, and so I'm really glad I went Rogue-Witch for the free Resurrections. Two points into Constitution were pretty important in keeping my Rogue alive and healthy, though.