Look. I couldn't care less about Lone Wolf. It might as well be removed as long as other traits get buffed.
I was talking about gaining different types of skills per level - 1 skill point for combat 1 for a job like skill and one for a social like skill.
Instead of having one general character skill system segregate it in the following way:
-Combat skill points (maybe you could just call them "Skill Points"). These ones would be responsible for all warrior/ranger/mage relate skills used for combat.
-Survival skill points (perhaps you could call these "Survival Points"). Which would be responsible for things like repair, lock picking, trap disarming, crafting and perhaps even telekinesis.
-Social skill points (or simply "Social Points"). Basically everything responsible for communicating with NPC's - charm, reason, charisma etc. etc.
So for every level you could get at least 1 of each (or a few every 2 or 3 levels) and that would make character development and planning a lot more easier.
For example I'd like to have a warrior who is good at repairs which are "essential" to the team's survival, but I can't pick both repair and way of the warrior or 2 handed or shield etc. etc. with the current system. With a more flexible system I could advance leadership along with repair while also improving any warrior related skill (or a mage or hunter/ranger skill).
Let's face it. There are plenty of skills and not enough skill points and xp to actually make good characters. Once you spend a few of those points on stuff like charisma or reason your dead weight combat wise. Might as well just run behind a tree or bush and that makes things much harder for the team.