Originally Posted by Nolanoth

I was talking about gaining different types of skills per level - 1 skill point for combat 1 for a job like skill and one for a social like skill.



I don't necessarily think that's an inherently terrible idea. I do think that balancing it would be quite difficult, and it complicates the problem without solving it.


A while ago on the forums there was a similar one. It split the abilities into two categories: Primary and Secondary. Secondary would contain Repair, Telekinesis, Crafting, Lockpicking, Pickpocketing and the Social category and all its abilities. So there would be 17 Primary Abilities and 12 Secondary Abilities.

The idea would be that you’d get a separate pool of Primary and Secondary ability points each level. But that idea has its own complications, like the free Ability points you can gain through story/quests. Is that a point for both, or just one, and which one? Can you pick?

And simply doubling the ability points isn't quite so simple, because even though there are 12 Secondary abilities, the odds are that you're not going to want to use more than a couple for each character, but if you got as many ability points as the primary abilities, then you'd have a glut of points. So to be balanced, you would need to receive fewer points.

Ultimately, that wouldn't really solve the balancing issue of a lot of abilities and few points, it would just change it to a different balancing issue.