Forcing the players into compartmentalized categories isn't very alluring and is kind of choices-killing.

I think first and foremost, they should work on making secondary skills more interesting. Players will just choose whether they want or not to use them. We already discussed Lockpick in another thread, crafting is a very debatable one, Loremaster is buggued but I think is already in a pretty nice spot, Repair needs love.

With those fixed, well, no need for categories, really.

edit :
was writing this while you posted the above post.

Written like this, devoid of "I know you don't" comments and with a tad more reflexion, this is way more interesting. I still think it's giving too much points, but we will have to refrain on that one and wait for the vvery upcoming beta build. In the end it's all about the "secondary" abilities worth...

Last edited by Dr Koin; 23/04/14 03:12 PM.

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