Since you have different category skills you could for example receive a 1+ combat skill point every two levels.
lvl 4 - 2 combat skills , 1 survival skill, 1 social skill
lvl 5 - 1 combat skill , 1 survival skill, 1 social skill
lvl 6 - 2 combat skills , 1 survival skill, 1 social skill
Or it could also look like:
lvl 4 - 2 combat skills , 0 survival skills, 0 social skills
lvl 5 - 1 combat skill , 1 survival skill, 1 social skill
lvl 6 - 2 combat skills , 0 survival skills, 0 social skills
It gives more options, more balancing and it does not overpower combat capabilities.
Your character won't be gimped in combat and still advance certain role play related stuff like charisma. It gives 0 benefits to combat. Same with reason or charm. It's all just RP related stuff.
And at the same time you can spend a few points on blacksmithing or crafting. It's not like you can ma out everything this way.
I guess only leadership would have to be moved to the combat skill section with warrior or survival abilities.
Not working.
Case A/ 1,1,1 or 2,1,1
You level up combat skill faster than you do now, and you get to sort of level up the rest on the side. So that's basically saying "give me 3 to 4 ability points per lvl or give me death !". I fail to see this kind of "tweak" bring the game from 6.5 to 8.
Case B/ 1,1,1 or 2,0,0
You level up combat skills faster than now, and probably won't lvl another skill above 3 before the very end of the game. So combat skills lvl up faster and the rest is random filler between those levels where you will actually level up something that matters.
Now, understand this correctly, you apes, it doesn't mean that combat skills are the only skills that matter, it means that in a paradigm where combat skills are the only skills that will consistently improve, they will become even more of what you and your mouth-breathing sidekick Cromcrom want to avoid.
Now, I've just made 2 points here :
- 1, just because you have a different opinion doesn't make you right. It doesn't make you wrong either, but it certainly doesn't make you right.
- 2, being aggressive, rude and dismeaning doesn't help at all carry your argument or ideas, it just makes you a source of amusement and/or discomfort.
You have yet to provide, in my sense, any constructive criticism and feedback. What I've seen so far are tantrums, attitude, and far-fetched reasons to link that FMJ video that you like so much. And I firmly believe that you have not played this game through enough to realize just how much your thoughts so far have been meaningless.
So how about a little less rant and nerdrage and a little more behaving like a grown up, now. Much appreciated. Same goes for you Cromcrom, in case you were wondering.