Man it gets tough to wade through the posts to find one that actually discusses something interesting without bickering, taunting, and egotistical ranting.
I don't think we've fully seen the long-term ramifications of character development yet. I was able to get to level 10 or 11 and so far, I didn't notice any negative effects from making my knight a single-hand wielding, shield using, way of the warrior 5, with a few points into some social skills to help with dialog. There was a moment or two where I lost a rock-paper-scissors due to having a low charm for example and I went "hmmm, maybe if I had put a point into charm instead of body building". But to me, that's a good system. It should force you to make choices. It should allow for jack-of-all trades, but that should come at a disadvantage when compared to someone who maxes a skill or two.
I'm actually happy with the character development so far for the first handful of levels. Time will tell if this system works long-term.
The things I would like to see fixed are specific items-- such as:
- lockpick (I want it to be more useful, not sure how to fix it but there have been some good ideas... I'm one who likes the idea of possible damage to contents of chests that are destroyed... if you burn a chest, there's a darn good chance the wooden shield inside would burn too)
- repair/durability (since it is definitely being addressed this week, I'll withhold comments until I see the changes)
- stealing items (I shouldn't be able to steal from a vendor and then turn right back around and sell to that vendor... however, if changed, and I can just walk five feet to a different vendor, it really doesn't address what I want fixed)
- crafting (please oh please make a separate crafting interface... and I would love a book where learned recipes can be jotted down in-game instead of my pad and pen on my desk)
- inventory sorting (both for personal and shops... this is a must)
- targeting (sometimes hard to target enemies... had my ranger start walking toward the enemy instead of firing several times)
- exploits (there are many, but I'm mainly thinking of the "way of the ____". While I do enjoy finding a piece of gear that only requires INT 6 but adds-- for example-- Water Elem +1 so I can have each char cast Minor Heal or get Way of Ranger +1 and have everyone be able to have Arrow Spray... The character can simply put on the item, get the +1, learn the skill, then remove the item and the skill remains... I hope this gets changed even though I enjoy exploiting it)