"Then how do you feel about skeleton warrior's running at you and saying "My magic will grind your bones!" ...that makes no sense at all! He is a warrior. An animated corpse, yet he doesn't really use any magic and he attacks in melee range.
And how is magic supposed to grind bones anyway? They got some magic grinder in the back somewhere? Maybe at the church? I don't get it.
Not to mention the undead repeat that line over an over again."
:lol:
Are you seriously asking how a magic can grind bones? Like ... seriously?
What if its some kind of magically created force that can crush an enemy... ? Do i really need to invent a hundred different ways that can be achieved by... magic?
- undead mages dont work as they should in the current version of the BETA, which may be the reason why too many of the undead repeat that line too...
Just a thought.
" Why can't they say something like: "I shall flay the flesh from your bones!" or "No one can stop death!" or "Death shall be your release!" you know something catchy and dark, but NO! You get the same line over and over again."
:snort lol:
Just change Stench in to "Alluring Scent". Here's how the description could look:
"By mixing magic with perfume you have a created an alluring magical scent, which partially disorients your enemies making you harder to hit."
There you go! Makes sense now.
Or Demon... how exactly is my character suddenly a demon? Why not change it to something like Infernal Heritage?
The description would be very simple. Like:
"It seems one of your ancestors was a fire demon and the hidden powers within your blood have finally awakened. Fire damage will now slightly heal you and you will have a chance to set a melee attacker on fire when receiving damage, but any healing spells cast upon you shall be 50% less effective."
Wouldn't this be a lot more simple and logical?"
Simple - no, it wouldnt. Logical... well, we are talking about high fantasy, and of the specific setting and style kind - but - good suggestion. Good ideas.
(except demons are not in as such, as far as i know ... though there are some "source" creatures serving as Divinity kind of "demons")
I suggest not using fallacies such as calling onto presumed higher logic and simplicity, or "making more sense" strawmans, in general.
What you need to get is that Larian Divinity setting is of a specific, lighter kind and so doesnt really need to try to be some kind of "realistic - believable" fantasy kind and style - as you prefer it.
And you can make suggestions without attacking anyone, using strawman arguments or ad hominems.
While being ready to accept any of those suggestions might not get accepted. Because thats just how things work in this kind of fan - developer relationship.
Otherwise youll become like cromcrom.