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Thats not a "logical way" to punish the player at all.
Because there is no logic in breaking the lockpicks when you fail to pick a lock. At all.
Nor is it logical to use that to "sustain" some economy, or at least - that kind of economy is not logical at all.

Well, I was talking about how some RPGs do it. But indeed, that is probably not logical in Larian fantasy "Alice in Wonderland" world.

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Yes, if you have the skill level you should succeed. Indeed.

So if you have the skill level to hit an opponent, you should succeed then. Go play chess. No random results. Just pure RPG fun. Sigh.

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Of course it would only bring small bonuses - because otherwise it would devalue the skill. I thought that would be understood by itself, but... didnt count on fear logic - alas.

Well, explain me how in a 1-5 range level, something can bring a comparatively "small" bonus. Of course, I get it, in larian fantasy world, +1 on a 1-5 range is a "small bonus", +2 a very small bonus, +3 a huge bonus, +4 a tiny bonus, and +5 a basic bonus. No need for stupid so called logic. My bad. Yes, there is no logic in saying that there is more choice in a 1-1000 range than in a 1-5 range. If the math gets tough, just blast your way through with a fireball.

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completely unsupported by any relevant or even seemingly closely connected arguments is completely worthless and utterly nonsensical.

Well, you are right again, Alice. Nvw.

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I mean... since we are sharing opinions... i thought to let you know about mine.
That is what I love about this forum, is that we can express ourselves.


LockPicking could also be a bonus skill for people who would like to play in a more thievering way. Bonus treasure chests or Backrooms. Maybe the keys were lost some times ago. Old chest in an attic. Buried treasure chest. Trapped chests that would explode and utterly destroy themselves if you move/hit them, so would require lockpicking. No wait, forget this last sentence, it is nonsensical bullshit.

I am all for the less stuff in it if you break it option. no potions in a broken chest... Wait no, it is not "logical". I mean MORE potions in a broken chest, of course.

As for the loot tables, I read somewhere on the forum that there might be a lot of it already, and that if got a little out of hand, and adding more was not that easy. I probably misunderstood.

Or if lockpicking is an hassle, and you can't find any imaginative way to use it, just remove it.

Last edited by Cromcrom; 24/04/14 06:27 AM.

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