+1 To zooming out a bit further. The game visual and art design is gorgeous and it should be allowed to see more of it at a glance.

Besides, it would have uses as general navigational help.

No need to make the zoom allowance too distant, of course. I would leave it to the team to figure out how much is best or judge what other features this may impact. (i expect very little)
Enemies and architectural or environmental features are hidden by the fog of war anyway, and enemies do become invisible when camera is moved away so i dont see how that would be a problem.