It isn't a bad thing yeah, I just think there is a slight issue with archetypes - Warriors can bring different type of weapons, Mages have different schools of magic, but Archers only have piercing arrows. Well sure there are special arrows but base damage will be mostly piercing anyway. Unless they start adding boxe gloves arrows! So yeah, archers/roguish archetypes would have a hard time dealing with skeletons, which isn't a bad thing per se, but only when it happens later in the game when you may have a bit more options.
That said, I won't hijack Hiver's thread, but I suddenly wonder if and how the various damage type Piercing/Slashing/crushing are different from each other. There is the Anaconda talent, but nothing for the other types... And they all seem to give the same kind of numbers anyway...