It was more of a general kind of idea, one i would certainly use in my game - if i ever make it.
Hopefully, the much desired and looooong awaited editor will allow us to create some mods and rules that will suit our playstyles, the more the better, and offer us the joy of sharing the hard work. If you ever make a game, I wish you the best of luck and commitment (especially with people like me around XD).
As for rules, I try to stick to mine, but it is not always easy or successfull. Anyways.
Some more consideration about numbers. Lets say you are in a 1-5 system like DoS. so, +1 would be good, +2 better, and +3 even better (logic and "make sense" bullshits aside, of course...).
Lets say you have a +2 ring of lockpicking, and a +2 glove of lockpicking, and +2 "great lockpicks".
That is a +6, beyond the limit of 5.
I AM NOT (for once) CRITICIZING, but thinking. So in this case, there would be no need to invest into lockpicking, because magic and special objects would make the trick.
This might be a very fine alternative to people like me complaining that there are not enough char development points.
Just some thoughts.