Originally Posted by Hassat Hunter
Generally (and it seems the case here too) the difference in types are simply resistances from enemies.
With a 0 resistance foe, nothing going.
However add resistances (and there are seperate ones for piercing, slashing and crushing as a certain spell told me and should actually display in the inventory :/) and you're starting to get a whole other story.

Makes sense to me skeletons and arrows don't quite match wink

Personally I would think the best solution would be some skills that do alternative damage. So you'd still mostly do piercing, but if you want otherwise you aren't exclusively tied to special arrows.


I have no problem with resistances/weaknesses to certain types of weapons, however if that gets tweaked it would be nice to see some alternative weapon types for each group. You could have blunt arrows for bludgeon damage, or a cetus for a dagger equivalent, ect.

variety is never a bad thing :P The only thing I wouldn't want to see is a huge buff in resistance to say slashing/piecing to undead and have no other options. This would make your rogues and knights useless to undead, which is like 50% of the mobs you encounter in the game.



Free LOOT!