Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Apr 2014
T
Thrixno Offline OP
stranger
OP Offline
stranger
T
Joined: Apr 2014
Hello,

I am wondering if killing Arhu is the reason that townsfolk no longer react to us killing them?

We decided to try and kill Arhu at 6 and somehow succeeded. After doing so we have been given permanent exclamation points above our heads and can no longer talk to one another or our companions. When we went to town we decided to try and kill the townsfolk too. They died without resistance. No one fought back. Everyone is dead. Arhu appears to have been their sole motivation to live. Has anyone else encountered this?

Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada

A few people have had problems not being able to talk to NPCs (completing the quest with Eglandaer and then killing him, or after talking to a ghost at the end of the Black Cove), which involved either the main characters or Madora having the exclamation mark, but leaving town through one of the north or east gates and returning would generally help.

Are you not getting a reaction at all? NPCs can assume the first couple attacks were accidental.

Joined: Apr 2014
T
Thrixno Offline OP
stranger
OP Offline
stranger
T
Joined: Apr 2014
They don't react at all. We have killed every NPC in town and none have fought back. The game never enters the tactical fight state. We are permanently in travel/roam state and use Ctrl+Click (or hotbar skills/spells) to attack. They cooldown at the roaming rate, not the combat rate.

Joined: Apr 2011
veteran
Offline
veteran
Joined: Apr 2011
Did you kill Egleander or talked to Desdemona before killing Arhu?

Joined: Jun 2013
addict
Offline
addict
Joined: Jun 2013
Quote
After doing so we have been given permanent exclamation points above our heads and can no longer talk to one another or our companions. When we went to town we decided to try and kill the townsfolk too. They died without resistance. No one fought back.

I would call it GREAT AI, because it can analyze how stupidly you play, and react accordingly.
Next time you play, I suggest you kill every living things in town ASAP, and come here wondering why no one gives you a quest.
Stupid "freedom" bullshits. Waste of good time and energy just to satisfy some lunatic psychos, which, with thieves and murderers and pillagers, seem to make some part of the audience here.


Last edited by Cromcrom; 25/04/14 09:47 AM. Reason: from "quite" to "some"

Un chemin de 1000 lieues commence par un premier pas.

Project:
Steam workshop Frontiere
Joined: Apr 2014
Location: France
C
stranger
Offline
stranger
C
Joined: Apr 2014
Location: France
I agree it's a bit stupid to kill everyone in the city. But freedom is freedom, don't flame people who play their playstyle. And for the others, thieves and murderers, tell me you never stole smthing, could be a great joke.
So please, you don't bring any help (even if the NPC's won't rez) but don't come here to flame.

If you play the game like your life, go play The Sims bro wink

Joined: Jun 2013
addict
Offline
addict
Joined: Jun 2013
Quote
tell me you never stole smthing
nope, I am not telling you.
I guess I wouldn't care that much if other features, for common folks whose playstyle is more paladin/adventurer than murderer/thief, were fixed and as interesting as killing everybody around, money and XPs wise. So a player will gain more from stealing/murdering than a player going the righteous way.
And you know, I don't play the sims, nor do I play GTA.
But it is cool, can't wait for the raping/torturing part. That would be great freedom too.

And about suggestion: just spawn a lvl50 guard that will oneshot your stupid ass as soon as you hit an innocent bunch of pixel and code, and takes back your gold and a few XPs. Fair trade.


Last edited by Cromcrom; 25/04/14 10:49 AM. Reason: Added the guard suggestion

Un chemin de 1000 lieues commence par un premier pas.

Project:
Steam workshop Frontiere
Joined: Apr 2014
Location: France
C
stranger
Offline
stranger
C
Joined: Apr 2014
Location: France
He won't gain more, he'll gain differents things , like any other game where you can kill or steal (TES,...), it's just a player choice. If he wants to be righteous he can , and if he wants to be a bast**d he can too , can't see where's your matter with this kind of people.
Anyway, he was talking 'bout the NPC's will of life , who seems to disappear when he killed ahru. I didn't try to kill him, will try that tonight and tell ya, seems strange.

Oh and your part on raping/torturing sounds a bit silly , even if other video games have already made it ( you said GTA, and one who was like a western, can't really remember the name).
So please, let people play like they want to.

Joined: Jun 2013
addict
Offline
addict
Joined: Jun 2013
Quote
I didn't try to kill him, will try that tonight and tell ya
if "ya" is me, please, by all means, don't take the pain.
Quote
your matter with this kind of people
wasting some devs time, while other more mundane things are sorely waiting for some love (just hang a bit around this forum).
Quote
Oh and your part on raping/torturing sounds a bit silly

Did it, really ? Then you understand this "kill every NPC, and doh, there is something wrong" sounds silly to me.
Quote
So please, let people play like they want to.

Sure. I was just strongly reminding the people on this thread that looking for a "bug" in such a stupid case could have been a waste of time.
And I know, Larian's "fantasy" world.

Last edited by Cromcrom; 25/04/14 10:49 AM. Reason: some typo/grammar stuff here and there, or trying to make my point clearer.

Un chemin de 1000 lieues commence par un premier pas.

Project:
Steam workshop Frontiere
Joined: Apr 2014
Location: France
C
stranger
Offline
stranger
C
Joined: Apr 2014
Location: France
"Ya" was not you but Thrixno wink. I agree looking for a bug could seem stupid, but i remember Oblivion, where i accidently ( I promise it was) killed the castle's smith (Anvil) , and was blocked in the Thieves' quest =( . Killing an entire town is strange, but killing just one people part of one quest can happen and is quite frustrating. Maybe he made a test with Cyseal, so sad 'cauz it's a beautiful town where i'd be pleased to live laugh

Joined: Jun 2013
addict
Offline
addict
Joined: Jun 2013
Quote
I agree looking for a bug could seem stupid,
Not what I am exactly saying.
Quote
it's a beautiful town where i'd be pleased to live
A little to undead and orcs infested for me O_O, but well...


Un chemin de 1000 lieues commence par un premier pas.

Project:
Steam workshop Frontiere
Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada

Not being able to talk to NPCs or allies, and NPCs not responding to being attacked is a bug. It doesn't matter if someone triggered it by screwing around in a manner you don't approve of.
This particular issue probably isn't going to take up any of Larian's time, unless it reoccurs after the next update (being likely related to the issue of killing Egleander or talking to Desdemona, and changes happening with NPC AI WRT hostile actions).


The consequence of designing the game to be able to kill NPCs is that there are multiple ways to get quests, multiple solutions, and the game should react properly to co-op players doing different things if they split up. That gives you the freedom to go exploring and get a quest before even finding a particular NPC, even if they are alive and well and you have no intention of changing that.

If Larian were to have decided a few years ago to protect main plot characters from being killed, the resources freed up by that simplification were still never going to be put into an entire lumberjack simulator, complete with learning the relevant skill(s) from quests rather than something so common as skill points.

Joined: Jun 2013
addict
Offline
addict
Joined: Jun 2013
Quote
Not being able to talk to NPCs or allies, and NPCs not responding to being attacked is a bug. It doesn't matter if someone triggered it by screwing around in a manner you don't approve of.

Indeed, and fine.

Quote
That gives you the freedom to go exploring and get a quest before even finding a particular NPC,
I am all for this, and Larian seems to be doing an amazing job about this.

Quote
the resources freed up by that simplification were still never going to be put into an entire lumberjack simulator,

Sure. What about day and night cycles ?

I already barked about this. If I have the freedom to kill an entire city, will I have the freedom to spare some orcs ?
Larian is doing a great job in giving multiple ways for people to interact with quests, which I really truly applaud. However, I wish the game was not balanced toward murdering and stealing. However, this is an assumption, and I really would like to be (honestly) proven right or wrong, by people who finished the beta the "moral" way, not stealing flagged items or killing people that don't attack you first, and others who did the bully way, as far as money, item and XPs go.

Last edited by Cromcrom; 25/04/14 11:07 AM. Reason: removed some irrelevant or "counter productiv"e stuff

Un chemin de 1000 lieues commence par un premier pas.

Project:
Steam workshop Frontiere
Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada
Originally Posted by Cromcrom
If I have the freedom to kill an entire city, will I have the freedom to spare some orcs ?

Hopefully. There is at least one 'boss' fight you can avoid by talking your way out of (though with a spider queen) and a group of goblins can be friendly or hostile depending on how you approach them and your actions earlier in the game. One of the preview videos did show a brief section with some non-hostile orcs, but avoided spoilers so I don't know what the situation was.

Joined: Mar 2013
C
journeyman
Offline
journeyman
C
Joined: Mar 2013
Cromcrom shut up.


Midget Soothsayer robs Bank! Small Medium at Large!

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5