Awesome stuff.
Amazing list of improvements.
Thats far better, more numerous and deeper that i figured it will be.

Cant wait to try it out! Downloadiiing!


Ive noticed this one though:
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" - Full overhaul of all lighting, shading, and zoom. Get up close and personal!"


:lol: but we were asking for zooming out these past days! haha.
Hopefully that will be considered for future updates.

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-Skills now have requirements when you cast them (so if you learn a skill while you have a magic boost on its requirement, and that magic boost is gone, you cannot cast it anymore)

I knew that will be taken care of.

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-Archers now pick targets better.

Enemy archers will kill me better now! yes!

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-Gave high level creatures more resistances, where it makes sense of course.

Yess!

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-All weather effects have gameplay consequences now.

Yess!

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-RPS is playable in single player now

ok.

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Revised skill leveling system:
- skill damage auto-levels with the caster instead of staying on skill level
- cooldown, action points and damage get bonuses from INT and from ability
- damage and AP cost get a penalty if your INT is not high enough, but
you'll still be able to cast it, even though AP cost may be so high it
requires you to skip a turn
- this means that a lot of skills (if not ALL of them) have been re-balanced

hubba-hubba!

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-Added Way of the Rogue ability

Yesss!!


Great work youre doing guys. Great work.