I'm glad to see permanent durability loss gone, but (unfortunately) it has been done in a way that makes Lockpicking seem pointless. Why invest in Lockpicking and rely on lockpicks at all when you can invest those points in Repair (and purchase a single repair hammer) instead and solve durability problems and pesky locks with one skill?
That said, durability damage occurs too quickly. My weapons (which I did not abuse) required level 2-3 repair by the time I reached the first town. It is difficult enough to convince a new player to place even a single point in repair ("Blacksmithing") during character creation. It's made worse by the fact that a single point is worthless by the time you get your hands on a repair hammer.