Bug: Bone pile in graveyard tunnel (x:573, y:212) - when you try and interact with it, you walk through it into the ore, and get “Can’t Reach”.



Originally Posted by Gyson
I didn't get to play long, but here's some problems I noticed in the short time I was on.

- You can hear Ishamashell spamming in the event log from the starting location on the beach.


Seems like the range is a little too large all over. Standing in the middle of the market you can hear the moans from Thelyron's clinic.


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- There is something wrong with the first electric trap in the tutorial dungeon. Tossing a vase on top of it doesn't disable it. Tossing a barrel on top of the vase doesn't disable it either, despite the fact that both of these items individually have a weight of "5". A crate (which also has a weight of 5) does a partial block of the trap, leaving some areas still electrified (particularly the area between the trap and the nearby treasure chest).


It is bugged now, but the item on top does stop it from reactivating, but you have to walk over it.


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- There are now two levers (one hidden and made visible through a perception check) for the Metal Temple Door prior to the first electric trap mentioned above. Why?


Yeah, a second lever for the same thing is redundant, perception check or no. It should probably do something else.


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- The tutorial recommends splitting your party up to deal with the fireball pressure plate trap. When one character is sent (alone) ahead to disarm the trap lever, they comment about the cultists not making it this far. Because your party is spread apart this never triggers the response from the other character (which does play if you ignore the tutorial's advice and have both characters proceed past the fireball pressure plate trap together).


That seems new - in the last patch I tried running both chars through and still got the single-char dialogue.


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- I am glad that permanent durability loss seems to have been removed. But I am concerned that it was done in a way that made the Lockpicking skill seem pointless. Why invest in Lockpicking and lockpicks when the Blacksmithing skill and a repair hammer will keep your equipment in top shape while you abuse it to bash through every lock as well?


I believe they'll change it so smashing chests open damages/loses/lowers the quality of items inside.