Divinity: Original Sin Release Date Announced, New Video and KS AnniversaryExactly one year ago, Larian Studios celebrated the end of a million-dollar crowdfunding campaign in support of its innovative, old-school-inspired RPG, Divinity: Original Sin. Today, the studio celebrates this anniversary by announcing an official release date of
June 20th 2014. Hand in hand with this announcement comes a new gameplay trailer highlighting just how many new features and worlds of content community support has leant this project.
Check out the video HERE! But Steam Early Access participants aren�t to be forgotten! Today, players can enjoy a huge update featuring a variety of improvements and additions to the game:
� Complete overhaul of loot generation matrix. Expect much cooler treasure.
� Added 135 music tracks, including some all-time favourites from previous Divinity games
� Added a new �Way of the Rogue� ability and a variety of new Rogue skills
� Full overhaul of your Homestead at the End of Time
� You can create different user profiles, so your little brother or sister can play, too.
� Difficulty settings have been added, so players can pick which sort of experience they prefer.
� Added formations, both in turn-based combat and in real-time, for optimal tactical positioning
� All players playing Divinity: Original Sin can now chat with each other, making it easier to form multiplayer groups within the community.
� Added an �Illusionist Mirror� through which you can change your player�s looks in-game
� Replaced �repair� with �blacksmithing� and charm/intimidate/reason abilities by �charisma�
� Amended stats of �Way of the Ranger� skill
� Skill stats now level up with the characters, e.g. a level 1 flare is still useful at level 15.
� Added plenty of new skill visual effects
� Skills now have certain requirements. You can still learn a skill by boosting the relevant ability artificially, but once you lose the boost, you won�t be able to use the skill anymore.
� Full overhaul of all lighting, shading, and zoom. Get up close and personal!
� You can now give commands to each party member independently. Commands will be executed even if you�re focused on another party member.
� Party members avoid traps. Traps can be disarmed with disarm trap kits (an alternative solution to blowing up the trap, which may destroy neighboring objects).
� Journal now tracks the recipes you�ve learned.
� You can switch between party members while trading.
� There is now an interface to assign companions to other players in multiplayer.
� Several stability and performance fixes were made, in addition to loads of bug fixes. Most of the remaining networking issues should be solved now, too.