Hiver - right, I understand where you're coming from; some players think it's too easy to just hit "ALT" and see important quest items (like keys) lying around at all times, and others (like me) who don't like pixel-hunting actually really appreciate the way it works now. That's why I'm suggesting to Larian in the "UI Wishlist" thread that maybe they give players more options on what gets highlighted - though that might be too much to expect this late in the dev cycle.

Also, I'm now thinking the issue with items not being highlighted that would be otherwise - a new "problem" with the latest update - has to do with the fact that now items are only highlighted if they're within the player's line of sight. That makes perfect sense, but it seems the actual "sight" calculations are off - items sitting even on some low tables (like in the front yard of Esmerelda's shop) and on certain shelving now aren't being highlighted, even though the player can see other environmental objects within the same range. I'm just not sure how complicated "fixing" this would be, considering all the different height variables I assume are involved.