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During Character Creation for Witch and Wizard, the abilities screen show +1 Intimidate, however if you go to the Social screen, the Initidate Ability is not even available which I understand was removed according to the Changlog.

Also, The teleporter pyramids state "click right mouse to locate to other pyramid". For me, to activate teleporter pyramids, I have to click 'Left" mouse.

The ship on fire in Harbor, right after the fight on the beach is over, I run to the left side around the Orc ship and end up on beach near the ship. I use my spell to put out the fire successfully. Since the update, the harbor townfolks continue to throw buckets of water at the ship and carry on a dialogue as if the ship is still on fire.

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Originally Posted by Fenix66d
During Character Creation for Witch and Wizard, the abilities screen show +1 Intimidate, however if you go to the Social screen, the Initidate Ability is not even available which I understand was removed according to the Changlog.


What version are you running? Because I noticed that too, but after the 1.1.030 hotfix, it was changed to +1 Charisma for the three affected classes in a new game.

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Has anyone been able to get the "Arhu's Failed Experiment" quest marked as "completed" in the journal? I've completed the quest (all NPCs survived/escaped), but even after I talk to Arhu about it, the journal still doesn't update.

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Ice shard don't freeze the water (from rain).
Blue pyramid can be thrown through the doors (feature).

Last edited by Kirk; 26/04/14 04:12 PM.
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I have crashed to desktop twice when one of my characters has stepped in fire (and started burning) while out of combat

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It´s possible to stack crates, barrels etc. ontop of torches. Thats a bit weird.

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After saving the burning ship from outside the town by letting it rain, 3 guys standing at the ship are still tryin to kill the fire. Buggy script i think.

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One of the three letters in the Undertaker's Hut (on the wall shelf above the desk) can't be reached. Also, even after reading the diary and the other two letters found in the hut, there's no journal update, and no option to discuss the evidence with T. back in Cyseal.

It's possible to get permanently poisoned (i.e. suffer a set amount of poison damage per turn, over an apparently infinite number of turns) when attacking Pontius Pirate.

If you ignite the ooze under the Zombie Troll while he's still neutral, he'll exclaim something like "Be careful!" in English instead of in troll language; he'll then disappear.

You shouldn't be allowed to trade with Evelyn or the Graveyard Madman during your single brief conversations with them - it doesn't make sense.

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The Guerrilla Talent (double attack damage made while sneaking) is flat-out not working in this build. I attack from Sneak, get the "Backstab Critical" message, and there's no difference in damage from non-sneak. There was a clear difference in the previous build.

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After discovering Braccus's involvement but before defeating him, dialogue with Zixzax incorrectly states that you've already defeated Braccus.

Thelyron's dialogue is the same both before and after defeating Braccus.

Aureus still ridicules Arhu's belief in an evil sect even after its existence is proven.

Trying to sell "Clobbering Time", the unique "Orc Helmet" or "Orc Body Armor", or "Braccus' Two Handed Axe" to any NPC, regardless of the chosen counteroffer, results in the message "Your offer insults me!"

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- If you have a "Tutorial Message" pop up when you have Alt held down, items stay highlighted (even if you had let go of Alt) until you hit Alt again. Most noticeable right at the start.


- Pathfinding bug: Sometimes when you click to move in combat, and your final destination requires you to move around an enemy, you can get stuck and stop on the enemy and not reach the spot you had clicked on and were heading too. Most noticeable when trying to move a Rogue into backstab position.


- Attack Range bug?: Is this working as intended? You can attack enemies from outside the usual range at the cost of one extra AP. In previous versions when this happened, you would move the 1 AP to get within range, then attack. In this case, you attack, but don't move, meaning that you may not be able to attack again, even if you would have enough AP for a normal attack had you moved. Most noticeable when using Rush.

Last edited by Stabbey; 27/04/14 04:02 AM. Reason: attack range
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Following the fight in Evelyn's Lair the journal fails to up date, nor is there any dialogue event between the characters.

If you leave the area (so far I have only done so via the fast travel system) and return later Evelyn has resurrected as "Zombie Evelyn".

I also had a single crash while alt tabbing out of the game while attempting to find a solution to this problem.

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Originally Posted by Stabbey


- Attack Range bug?: Is this working as intended? You can attack enemies from outside the usual range at the cost of one extra AP. In previous versions when this happened, you would move the 1 AP to get within range, then attack. In this case, you attack, but don't move, meaning that you may not be able to attack again, even if you would have enough AP for a normal attack had you moved. Most noticeable when using Rush.

Get like bug at the first battle with orcs at the coast.
My warrior should be go close to the target for hit, but he can attack without moving. So i'm surprised abour 4 Ap for attack, then weapon used only 3 Ap.
But i didn't understand that happen.

- Fireball and other fire spell don't vaporize water (from rain)

Last edited by Kirk; 27/04/14 08:44 AM.
Kirk #491981 27/04/14 09:39 AM
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Originally Posted by Kirk

My warrior should be go close to the target for hit, but he can attack without moving. So i'm surprised abour 4 Ap for attack, then weapon used only 3 Ap.
But i didn't understand that happen.


Yes, this seems to be a new glitch with the latest beta update - it happened to me a lot with my warrior. When you choose to melee an enemy (at least with a one-handed weapon), the game for some reason now positions the player one extra step away from the enemy, causing each attack to use 4AP instead of the correct 3AP. You then need to manually edge the player a little closer to the enemy in order to get into the "correct" 3AP (for a one-handed weapon) attack range.

Also, casting "Lightning Strike" causes the caster to "glitch-teleport" to a slightly different location after casting.

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I've opened lot of boxes in The end of the Time and receive hi-level items. If equip sword 172-278 damage for 13 str then it make less damage then normal sword 54-90, char level is 7. Also lot of misses on target.

Last edited by Hydrophobia; 27/04/14 09:57 AM.
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also game always crashes during the fight on the beach with orcs.

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-Using needle and thread on leather scraps consistently crashes the game for me.

-You can walk through beds in the abandoned house where the lost archeologist is.

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Secrets of the Scroll V and FunWith Fluids III (both found in the Hidden Hatch cellar) have a normal cover in your inventory and don’t get added to the formulas menu.

Originally Posted by Aramintai
-Using needle and thread on leather scraps consistently crashes the game for me.


Just one Leather Scrap, or a stack of more than one?

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Originally Posted by Stabbey
Secrets of the Scroll V and FunWith Fluids III (both found in the Hidden Hatch cellar) have a normal cover in your inventory and don’t get added to the formulas menu.


I also saw this with copies of "He Who Smelts It, Volume I" and "Fun With Fluids, Volume II".

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