I'm going to treat this as a general feedback thread.
1. There is nothing at (x:67, y:84). Not even some plants or mushrooms. The areas adjacent to it are also pretty much empty. That area might be a good spot for a buried treasure chest, or better yet, a treasure chest which triggers an ambush when you go to open it.
2. Even with the changes to the gate guards, some people have been making complaints about it being difficult to find out the way to go which doesn't lead to your death. That was already a thing... and I've now discovered that you've upped the north cliffs undead ambush from level 4 to level 5, and the same with the NW Burial Mound encounter. (However, the NW Burial Mound encounter is actually a lot easier than it was when they were level 4, because of the environmental rain offering some protection from burning.) My point is that you have reduced the number of level 3/4 enemies a bunch more. You can't actually reach level 5 without killing level 5 enemies or questing. Maybe that's the intent. I'll have to see how it works once I see the rest of the revamped XP areas.
3. "I have a feeling that was the right lever!"
UGGGGHHHH NO
NO
okay you guys know how you go on and on about the skyrim quest markers and how they suck
Well "I have a feeling that was the right lever!" IS a (*$%ING QUEST MARKER. It's literal hand-holding - it's a walkthrough of the puzzle. On the scale of puzzle design blunders, that is the equivalent of a war crime. No. Bad.
4. While I do like the music of the Divinity series a lot, I would prefer to hear the actual new songs composed specifically for Original Sin more than the older ones.
5. While yes, it was hard to come by arrowshafts in the last build, I think you've probably gone overboard in terms of arrow shafts and arrowheads found in loot in the current build.
6. While the global chat is an interesting idea, and fun in the beta, it really can't be in the final version in its current form. If the game is as successful as you want it to be, one global chat window will fill up with tons and tons of messages at once, making it near-impossible to follow any conversations.
Additionally, one reason Larian has given for not releasing all the content in the beta is to avoid having spoilers leak everywhere. The global chat, full of players at different stages of game completion will be accidentally bombarded with spoilers from players at different stages with good intentions answering questions. I just don't think global chat will be a good thing in the final release. If you want it to be used for players looking to set up games, a lobby system would be better.
EDIT:
7. Skills
Cure Wounds
I made a Knight to test out how the spell scaling worked for his Cure Wounds skill. While having that spell scale by level is technically an improvement over what it was, it is still not really worth using. As far as I know, it does not remove any status effects, and it also doesn't heal much. One hit from one enemy matches the heal, and then once you add in additional hits from the first enemy, plus hits from other enemies, and you still have a skill that's not worth using. It won't save your life, it won't remove any status effects.
Either have it remove one or two status effects (in which case you're using it for that and not the healing), or change it to be a much larger heal with a huge cooldown, so it can act as an emergency heal, but one that you can only use once a fight.
Ricochet
Can this do up to 5 hits? That seems maybe a bit too much.
Some other skills have surprisingly low AP costs, like Divine Light and Hide in Shadows.
Last edited by Stabbey; 28/04/14 12:56 AM. Reason: skills