Hi all
I've recently been playing DOS with my brother. Things are looking pretty good so far, but there's weird issues with the initiative bar and we were wondering if these things are bugs or works in progress, or if they are working as intended (in which case I'm curious as to why).
Issue 1: Summons
My brother and I chose characters that both have the summon Wolf spell. My brother's char has slightly higher initiative than my character, and wolves must have a higher initiative than my character but less than my brothers. So, what happens in many fights is this - my brother's char summons his wolf, and it appears next in the initiative bar, and gets to go immediatley. He does his wolf's turn then it goes to my character. I summon my wolf, but he appears BEFORE me in the initiative list and doesn't get to go at all this turn. This seems like a bug. Either both wolves should have to wait until the next turn, or, my wolf should get placed on the initiative bar directly after my character.
Issue 2: Delay
This is question is a bit more straight forward. It seems very easy to exploit this with high initiative characters because it allows them to get 2 back to back turns. Is the current implementation final? The first time I delayed my character, I expected him to stay at the end of the initiative bar for the rest of the fight (or until someone else delayed). Right now it seems to encourage a play style where you try to initiate combat with your enemies far away, delay your high initiative characters, let the AI waste its turn moving into range, then take double turns with the delayed characters.
To me both of these issues greatly boost the importance of the initiative stat (besides the normal result of making you go earlier in combat, it gives you ways 'game' the systems).
Sorry if this has been discusses already, but I couldn't find it in my searches. I think this game has amazing potential, the amount and variety of skills and builds and enemies has already made for some amazing fights and strategies, but I do worry that the level of complexity means that if the enemy AI isn't absolutely amazing, it will be very easy to exploit.
Keep up the great work!