@ Steamuser; People report the 'insulted' issue with unique items (brown namecode). Did you try to sell any such items?
Also the endurance mismatch could be from using weapons more as 1h rather than 2h (due to the lesser AP cost). Haven't tried the latest version to see if they fixed the "no durability loss on skill use/no durability loss if enemy blocks" issues (which can affect your findings).
1) Yes; item was a unique, durability 6/50. This is quite possibly the reason.
2) Nope; 2H has a build + haste that has more AP than 1Her. The sheer size of the disparity suggests a code bug.
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Bug: Content / Mechanics
Priority - Low
"Not all rugs are created equally".
There now seems to be a 'background' rug type that cannot be moved, with an 'active' one that conceals some of the puzzles. This creates confusion as only certain types of rugs can be moved. [I can guess the reasons for this visa vie optimization, but it's an oddity].
Example: abandoned house in Cyseal with entrance to sewers has a rug in front of the fireplace that is passive. Rug covering hatch to Snork the Strongman ghost is active.
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Bug: Content
Priority - Low
Note that was available from start regarding flight / jumping off cliff has been removed. Fair enough. Haven't found where it was moved to, even after finding standing stones. This means the meta-quest of finding out what happened to each unfortunate who believed the statues is incomplete [poverty man, crab / pearl diver / ??]
Suggestion: the redesigned [very nice!] exit from SparkMaster / bandit camp has lots of cliffs...
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Bug: Mechanics
Priority - Low / Medium
The spread for social trait bonuses is a little off (some have a lot more possible bumps than others) and the benefits are unbalanced. e.g. getting the +1 lore master skill on your IDer is essential (and irritatingly I lost it on the char that I required it on) whereas "immune to fear" is so much more useful than "+1 sneaking" to not even be a choice.
The color coding is pretty though, and a good visual guide.
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Bug: Mechanics
Priority - High / Game breaking
Was reported in Global chat:
Using the pyramids to teleport with a summon active allows cloning / making summons permanent. e.g. summon -> teleport => summon slot open + permanent party summon. Player reported multiple wolves etc. Also stated that pyramid use could be used to make other buffs permanent (?).
Probably requires a bit of testing, but...