- The key for the chest near the rope bridge in the second level of the black cove used to be in an area that isn't accessible anymore. I couldn't find the key elswhere either but maybe i am just blind.
Nope, I noticed this as well ~ I presumed I didn't have enough perception to see it.
- The switch to turn of the trap of the rhyming ghost inside the black cove vanished alongside the carpet it used to be under. Did it move somewhere else? Apart from a painting that you can't move (destroying it doesn't reveal anything either) i couldn't find anything else inside the room except the other traps. Btw its kinda funny that you can fool the trap mechanic by dragging a basket on it and then move along. Has some Indiana Jones 'replace the idol' feeling
The button is under the crate in the room, and works fine. It's coloured white, not orange unlike last build. In this build you can't see the pressure plate, so <unchain> and get another char to wander around moving everything. If you trigger the trap, the damage reports are... somewhat OTT. 30k+ multiple damage hits.
However, the rug "passive or active" issue seems to be at the core of this one. Not sure why, as there's still the movable rugs in-game.
Since you reminded me:
Bug: Content
Priority - Low / Medium
Labels on the levers in pirate cove + hint sheet have disappeared. i.e. they are all unlabeled generic levers, no longer "rusted lever" etc etc.
This might be perception related, I'm unsure of the new perception mechanics. e.g. the hidden hatch in the church requires ~8 perception to discover.
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Bug: Content
Priority - Low
In the graves near the massive skeleton bomber trap you can find an "old metallic key" [or similar]. You can also dig up x2 "old metallic chests" from the graves around the church (one just by north most bridge to ghosts, other near to battlemage fight).
Neither unlocks, and I've not found a keyhole for that particular key.
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Bug: Content
Priority - Low
Since we're on chests - in the Braccus' court fight, the eastern court chest key is on that platform. The west court chest has a key right next to it... isn't the correct key. Copper key? (from memory)
Makes two keys whose locks I cannot find.
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Bug: Mechanics
Priority - Low
Not sure I should report this one, as I prefer it as it stands. Perception makes the secret treasure locations "pop" a mound. However, you can easily use the map + manually using the shovel to un-earth the chests without requiring perception at all.
I understand the mechanics (i.e. with +perception, you don't need to buy the maps) but it's not explained at all.
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Bug: Content
Priority - Ultra Low
The secret maps can be sold for relatively generous amounts. e.g. the 900 gp one resales for 225gp. Just struck me as odd.
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Bug: Content / Mechanics
Priority - Low / Medium
In the tutorial dungeon, the electric cloud asks you to throw something at it. If you chose the pot closest to the character [there's x2 pots, a barrel, a box] the item isn't heavy enough to shut the trap off; however, it
does block heavier items being thrown on it!
Suggestion: either make pots effect trap discs, or remove the pot at that point or make them smash on being thrown like barrels can.
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Bug: Content
Priority: Low / Medium
Given the huge massive burnt out fire destruction new area & massive totem, no-one in town mentions it. No NPC mentions it. The bad guys don't even mention it (i.e. the Court boss has some expo at the very least) nor does the boss seemingly exist in the storyline. It is mentioned that
the bosses are summoned by the head healer
but... nope, doesn't make sense.
I suspect this is just unfleshed content.
However:
Bug: Mechanics
Priority - Low / Medium
Mass using rain to get through this area is fine, and the +weak effect it gives is very useful / is an excellent touch,
however... the lava around the bases of the trees does not disappear (rain doesn't effect lava either, cf trap house, but hey) and your characters
LOVE walking into it, especially if you do a "formation shuffle" picking up items / casting spells.
The trees were more damaging / threatening than the mobs in this area.
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Bug: Mechanics
Priority - Low / Medium
Braccus' seems to have a large +weakness to petrification (that special sword!). The problem? It's large enough so that a weapon with a 10% chance to petrify does so 100% of the time, I didn't even have to use the -resists spell options.
Did the Braccus fight x3 times... he didn't get a single turn / attack.
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Bug: Mechanics
Priority - Low / Medium
The pirate cove boss is using an earth shield spell, however, unlike the other shield spells (e.g. courtly queen mage) it seems to give 100% immunity to
all damage types for 6 turns (and water heals him). This seems to stretch to the physical damage stuns as well (fists / knockdowns / rushes).
The problem is that the AP cost is such that on turn #7 he'll instantly recast it. The solution
was to blind the boss so he couldn't do so, then spank as normal. Was interesting, but I'm unsure of how players without blind could do this boss.[Edit: just remembered - boss appears immune to fist stuns etc, but not the trip effect from phoenix dive]
There's two solutions, but not many others.