Great response to LightningLockey's concerns and frustrations! Thank you, Swen!

I also read that blog article of yours you linked, and you wanted some ideas how to reach more of your target audience. Perhaps, I'm coming in a bit leftfield here, but isn't the still vibrant and large pen-n-paper RPG-crowd and obvious match for this game? When I played and truly adored Ultima and Baldur's Gate, for instance, I had already been rolling dice, painted miniatures, laughed, argued and lied around tables with friends for years, and I did find that some of that PnP-magic was preserved in a few great games. That feeling is all but extinguished today, since so very few games even tried something remotely similar to them. Your vision of this game is in fact clearly a social and deep RPG. Hence, people enjoying them outside the world of computer games will most likely love this ambitious endeavour of yours, which is pretty much unique nowadays. If I were you, I would underline this point over and over, because it is something fantastic: That co-op play where you get to disagree with your fellow party member, the living, breathing world, where objects actually have uses and can change entire quests. All in all, it is a creative world, where fantasy gets to be roleplaying again, and not just something cinematic that you passively take in.