Finished this build with:

Characters level 11 // roughly 600-700ish hp
All quests complete
Approx ~70k gp, all spell / skill books complete

Used: 4 healing potions, no combat wipes, lighthouse is still the most difficult battle ingame.

  • Mobs are currently not choosing to use multiple skills / spells, which is a shame:
    • Undead mages - heal only & resurrect allies
    • Pirate Cove boss - used stoneskin only
    • Orc Boss - inspire
    • Wolf boss - fear
  • Ice wall - are mobs supposed to be targetable in ice wall? You can, but it's very fiddly / only 20% to get a hit in
  • As far as I can tell, no mob has 1-use // "power up" abilities triggered by conditions. e.g. get to 30% health, X happens - barring the new fire undead boss, which seems graphical only
  • No mobs currently use AoEs, barring the passive bombers
  • No mobs use ice // environmental ice impacts barring Ice Elemental
  • Resist mobs should be more common and/or variable. Earth / Air still under-represented in resist usefulness. i.e. fire / water are much more useful. Never used any -resist spells, nor did any mob use them on my party
  • Braccus Court fight is a bit of a scrum, although the jester is hilarious
  • Magical shield that uses mana (? blue hp bar) is excellent
  • Pirate Cove fight seems to have lost the second wind of ghosts - cf issues with spamming stoneskin
  • Mages in general seem to have lost AoE spells
  • Blind is OP
  • Having said that - witch blind is OP, air blind ("headvice"?) only blinded one (1) AI the entire game -- might be a % check issue
  • Petrify is OP in certain circumstances (stone guardian fight is nicely challenging, summons + blinds + ice wall = win)
  • Black Cove got nerfed hard
  • Burning / poison damage is now a real threat - sadly most fights have this self inflicted due to fire / ice summons dying or TREES
  • SparkMaster simply isn't challenging
  • No mobs use electricity attacks and/or mix in shock -- in alpha, there were instances where they did! Was this removed purely due to the crashes / overlay issues with burning + water + elec?
  • Evelyn's fights got faaaar easier. Early cultists all had ~15% health with no explanation
  • Wish-list, but it would be nice if Hard Difficulty widened the list of abilities that mobs used. e.g. "easy" zombie boar = no specials. "hard" zombie boar = poison cone
  • Summons are still the largest % DPS for mages: witch summons are all melee however; was expecting source abomination or something a little kinkier
  • Witch haste + damage buff = happy tank
  • Inspire fighter specials (+stats auras) seem useless? 3 turns + AP usage for...?
  • Tripping on ice = OP. That said, only couple of fights where AI used knockdowns / trips on party
  • No spells to summon small patches of floor environmental effects. e.g. small pool water (not rain) or small pool of fire
  • AI doesn't use denial of area spells such as fire / ice walls
  • Toxic clouds of poison - does rain get rid of them?
  • 600 hp -> no mobs I faced could really chip much off this
  • NPCs level up their gold # -- @ level 11, if I then killed off Cyseal, I'd have ~1,000,000 easily. Market vendors in particular had 100k each
  • Perception mechanics are really cool, but totally opaque to the player at the moment. Engine feedback would be nice - especially in Church / hidden hatch! "...you get a sense of something... maybe it was nothing"
  • Using open dialogue to get NPCs to turn their backs on chests / doors etc is a nice touch. Issue is... it's permanent on static NPCs.
  • Enchanted pickaxes drop: I have a unique orange pickaxe. Not sure it shouldn't just be a tool? Did not find ore to mine.
  • Eagle Eye scroll - vision / hearing ranges seem to be entire screen atm, not sure if the +hearing / +vision are actually any use, even with the +2m spell range
  • Big & Better / All skilled up are still the best perks by a mile: no character would not take them
  • Taking lone wolf @ level 11 =/= bonus +stat points. Get the +2AP etc though. Lone Wolf / Raistlain should be "select on character generation only" skills.

Last edited by SteamUser; 29/04/14 07:32 PM.