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member
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OP
member
Joined: Jan 2014
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Finished this build with: Characters level 11 // roughly 600-700ish hp All quests complete Approx ~70k gp, all spell / skill books complete Used: 4 healing potions, no combat wipes, lighthouse is still the most difficult battle ingame. - Mobs are currently not choosing to use multiple skills / spells, which is a shame:
- Undead mages - heal only & resurrect allies
- Pirate Cove boss - used stoneskin only
- Orc Boss - inspire
- Wolf boss - fear
- Ice wall - are mobs supposed to be targetable in ice wall? You can, but it's very fiddly / only 20% to get a hit in
- As far as I can tell, no mob has 1-use // "power up" abilities triggered by conditions. e.g. get to 30% health, X happens - barring the new fire undead boss, which seems graphical only
- No mobs currently use AoEs, barring the passive bombers
- No mobs use ice // environmental ice impacts barring Ice Elemental
- Resist mobs should be more common and/or variable. Earth / Air still under-represented in resist usefulness. i.e. fire / water are much more useful. Never used any -resist spells, nor did any mob use them on my party
- Braccus Court fight is a bit of a scrum, although the jester is hilarious
- Magical shield that uses mana (? blue hp bar) is excellent
- Pirate Cove fight seems to have lost the second wind of ghosts - cf issues with spamming stoneskin
- Mages in general seem to have lost AoE spells
- Blind is OP
- Having said that - witch blind is OP, air blind ("headvice"?) only blinded one (1) AI the entire game -- might be a % check issue
- Petrify is OP in certain circumstances (stone guardian fight is nicely challenging, summons + blinds + ice wall = win)
- Black Cove got nerfed hard
- Burning / poison damage is now a real threat - sadly most fights have this self inflicted due to fire / ice summons dying or TREES
- SparkMaster simply isn't challenging
- No mobs use electricity attacks and/or mix in shock -- in alpha, there were instances where they did! Was this removed purely due to the crashes / overlay issues with burning + water + elec?
- Evelyn's fights got faaaar easier. Early cultists all had ~15% health with no explanation
- Wish-list, but it would be nice if Hard Difficulty widened the list of abilities that mobs used. e.g. "easy" zombie boar = no specials. "hard" zombie boar = poison cone
- Summons are still the largest % DPS for mages: witch summons are all melee however; was expecting source abomination or something a little kinkier
- Witch haste + damage buff = happy tank
- Inspire fighter specials (+stats auras) seem useless? 3 turns + AP usage for...?
- Tripping on ice = OP. That said, only couple of fights where AI used knockdowns / trips on party
- No spells to summon small patches of floor environmental effects. e.g. small pool water (not rain) or small pool of fire
- AI doesn't use denial of area spells such as fire / ice walls
- Toxic clouds of poison - does rain get rid of them?
- 600 hp -> no mobs I faced could really chip much off this
- NPCs level up their gold # -- @ level 11, if I then killed off Cyseal, I'd have ~1,000,000 easily. Market vendors in particular had 100k each
- Perception mechanics are really cool, but totally opaque to the player at the moment. Engine feedback would be nice - especially in Church / hidden hatch! "...you get a sense of something... maybe it was nothing"
- Using open dialogue to get NPCs to turn their backs on chests / doors etc is a nice touch. Issue is... it's permanent on static NPCs.
- Enchanted pickaxes drop: I have a unique orange pickaxe. Not sure it shouldn't just be a tool? Did not find ore to mine.
- Eagle Eye scroll - vision / hearing ranges seem to be entire screen atm, not sure if the +hearing / +vision are actually any use, even with the +2m spell range
- Big & Better / All skilled up are still the best perks by a mile: no character would not take them
- Taking lone wolf @ level 11 =/= bonus +stat points. Get the +2AP etc though. Lone Wolf / Raistlain should be "select on character generation only" skills.
Last edited by SteamUser; 29/04/14 07:32 PM.
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