I know what i am talking about, to quote you

Question is dear friend, do you. Unless i am mistaken, the reason for said omission in upcoming final release was that -with- schedule and cycles included, the complexity of the game had risen exponentially, and possible main quest breaks could no longer be anticipated. In their entirety anyway. So, rather than risking people (whining) complaining about such issues left "unfixed", (read: boo hoo hoo, i killed the most central NPC and game broke, FAIL), they simply took it all out. So now eeeveryone can happily finish the quest.
Now read the Morrowind example once again and tell me if it starts making any sense to you.
Once again, do -you- know what you are talking about
