I wanted to add this earlier, but I had to leave at pretty much the same time I was posting:

Yeah, people are disappointed that the schedules won't be in, and yes, Larian shouldn't have promised something they couldn't deliver, and I hope they remember this in the future.

They did screw up and were left with two bad choices - to cut the stuff out, or spend a tremendous amount of resources, weakening the rest of the game to try and get it in. Of those two choices, I think that cutting the stuff out to leave the rest of the game in better shape was the right call.


Originally Posted by Aenra
I know what i am talking about, to quote you smile

Question is dear friend, do you. Unless i am mistaken, the reason for said omission in upcoming final release was that -with- schedule and cycles included, the complexity of the game had risen exponentially, and possible main quest breaks could no longer be anticipated. In their entirety anyway. So, rather than risking people (whining) complaining about such issues left "unfixed", (read: boo hoo hoo, i killed the most central NPC and game broke, FAIL), they simply took it all out. So now eeeveryone can happily finish the quest.

Now read the Morrowind example once again and tell me if it starts making any sense to you.

Once again, do -you- know what you are talking about smile


It's a huge over simplification to say that the problem with the NPC schedules was that you could kill anybody. That's not the reason why the schedules couldn't be in.

The really hard reason is all the reactivity they would need to be alive and doing things, and to have the proper contextual dialogue anytime you talk to them, whether at work, relaxing, or if you woke them up at 2 AM.