Bump.
Nobody found a weapon ?
Nobody wants to help identify a possible very bad balance issue ?
Everybody is in kindergarten "cromcrom is mean so we will not answer him" ?

Just name, min-max damages, APs for a blow, would be nice, thanks.

Of course, is there is a problem indeed, I will probably rant about it, but as often, I will have have some argument.

Of course, it is system relevant, so any naysayer wil say I am stupid, as always, and to shut up. However:
Let's say
Basic weapon does 10 damage.

Enemy has 100HP.
I need 10 blows to kill him. Fine. No issue here.
Not mentionning the fact that goig from 4AP for a blow to 2APs for a blow basically doubles your damage output for your turn...

However, if I find some times later a weapon that does 50 or 60 damage, BLAM, two shots and the goon is dead, so it becomes "VERY EASY".

When I hear that combat is either too easy for some, or too difficult for others, this might be part of the problem.

You just have to find the proper weapon to make the game become "Too easy", which can lead to frustration, because it could be so hard with a "normal" weapon.

I know, these are very theorical numbers, just to try to make the theory more understandable. I am probably false. It is really a matter of balance, but this is what this beta is about, right ?

Last edited by Cromcrom; 30/04/14 05:46 AM.

Un chemin de 1000 lieues commence par un premier pas.

Project:
Steam workshop Frontiere