I agree this theory is highly variable dependant. I think another variable to take into consideration would be mob life points.
AP can make a huge difference in damage output in a round.
Sure it is level dependant, I am aware of that. However, damage scaling for weapon can make a difference, and keed things balanced.
I already gave theoretical example, I would like to check with in game numbers.
Lets say, mob life doubles with each level. So weapon damage would basically have to double with each level, if you want to have the same efficiency. If you want a better weapon, it would have to more than double.
The bigger the difference between weapon damage, be they magic, normal, rare, whatever, the bigger chance for unbalance.
Even more if a player can randomly loot a very powerfull weapon in early stages, thus making the game very easy.
I just have a feeling there is a balance issue here, and would like to either prove my point, or be proven wrong.
MOB HPs could be very interesting too, although I can get them myself.
Last edited by Cromcrom; 30/04/14 04:34 PM. Reason: mob HPs request.