it doesn't make sense to stat AP and damage because the weapon damage is going up with new found /crafted/ bought weapons after you level up so a dagger lvl1 may have 5 to 10 but a lvl 10 dagger may have 40 to 60 HP
why does the damage has to be level dependent? Only because diablo3 uses a system like that?
This ought to be a rpg with a unique story line, why put something like this from an action-rpg into it.
This really bugs me, as I like my weapons and I don't want to switch every time I level up.