The conclusion I reached with my experience and what I deduced from the feedbacks of others is that :
- there's a very large difference between way of the warrior lvl2 and way of the warrior fully boosted, there's no reasons to boost anything else but that skill (same with the other classes)
To solve that, most other skills need to have similiar bonuses, for exemple:
- one hand weapon could decrease the ap needed to attack and the cooldown of skills and generally boost single target skills
- two hand would give splash damage to your attacks (with a 2h weapon) and generally boost aoe skills
- mentalist would give more damage to spells
- knowledge lore would decrease cd and increase duration of spells
- etc...
In exchange, the main stats wouldnt decrease the cd/ap cost anymore making other stats more interesting.
That way, you could potentially get stronger with level (we're supposed to be at 20% of the content) instead of peaking at 15 main stat/5 main skill which resulted in having characters that were too strong too early and a lack of diversity in builds.
That's kind of strange because I beat Braccus with four characters on level 10 - one of them a knight, one ranger/fighter and two mages - and I needed more than 3 rounds for them. I think at least 6 or 7...
And I only played on medium difficulty. My level 10 knight had a 70-170 two-handed weapon. But of course my knight only had level 2 way of the warrior and one of my mages was specialized in fire which isn't very useful against Braccus...
I agree that the difficulty still needs some balancing. But some fights are just easier than other fights, espeically if you have a higher level than your opponent. Braccus is level 7 or 8 IIRC which is three levels below yourself at level 10. You have a great party to crack him (melee+water+air). So yes, the fight is easy. But other players maybe don't do each and every quest before encountering him in and are for example only at level 7 with on fire mage in the party. Then the fight is a lot harder...
It's true that different players will have more or less difficulties but in your case, the problem was that you had way of the warrior at lvl2 when there's a huge gap between lvl2 and lvl3-4 due to the abilities avalaible. Most warrior abilities can only be learnt after lvl3 in way of the warrior.
If you had those, you would have noticed a very big difference. And that's the problem, a single skill make too much of a difference for all the characters.
Of course, if the other skills are boosted to make their usefulness on par with boosting the various main skills, the ennemies will also have to be boosted a lot given that currently, I kill them too fast.
If anyone wants, I can send them my savegame from before the fight if they want to see how it goes.