Originally Posted by Wellwisher
Ran into the same thing with my Friend. Min-Maxing chars for damage is way to effective atm. We unloaded all the utility on Jahan, and Overspecialized all other characters for maximum damage potential. Braccus was down in the middle of the second round, and the entire fight was over after ~3 rounds (on Hard). The duplicate skills of the warrior only make this worse (Whirlwind/Charge etc.)

Another thing that exacerbates that problem is that you can buff all your chars, cast summons, etc. right before any fight starts, allowing you to start with an obscene advantage.

This and the somewhat clusterfucky inventory management are my only issues with the game.


Well, if the game is already too easy for your taste why do you make it even easier by using "tricks"???

If you want a harder experience just don't buff your characters, don't prepare for fights even before approaching enemies and don't follow a min-max strategy in leveling.

The whole purpose of a game with maximum freedom is to give you as player the choice how you want to play it. If you do everything to make fights as easy as possible, well, in that case it's your own decision. Point is: you don't have to do that. Just "roleplay" more and play with more discipline, using your skill points to make actual characters instead of making four war machines for putting out maximum damage...

I mean the concept of this game is not following the Dark Souls route with maximum difficulty and trial-and-error for which you need to train or grind or anything. If you maximize your damage skills you will win every fight easily but you lack other stuff. Combat is just one part of the game, it's not the single concept of the game. This is neither Dark Souls nor Diablo. It's not about making "the best character build". That's not the core of this game. It's a real role-playing game, not a combat-driven action-RPG.

But I agree that there should be a super-hard mode with maybe some ironman features for those people who just want to play the game for "the challenge". And general difficulty on hard could be raised a bit as well. wink

Last edited by LordCrash; 30/04/14 08:14 PM.

WOOS