I really don't see why turn based mode isn't forced upon all characters in the map upon engagement in combat by one character.
Once one person is in combat mode, any movements by the other character really should be in step timing wise with what the rest of the map is doing. Even if the second character is all the way across the map, I don't think he should be able to run in "infinite speed" essentially toward the fight. If one character raises the attention of NPC's when he doesn't have his friend around, he really should have to pull out at the same rate the second character is coming to the rescue.
Last edited by Psykk; 30/04/14 10:17 PM.