Background: I played Divinity Original Sin for the first time after the April 25th patch. My one and only play-through has been with two characters: a ranger and a rogue, using no abilities from other classes or hiring any companions.
General feedback:
The game needs a difficulty setting above hard.
This was my first time playing this game or any one similar to it. I was using two DPS classes that rely on the same type of gear, don't have healing, deal the same type of damage, without companions, and don't have any way of using the environment to their advantage (no fire spells or lightning to stun). Despite all of these sub-optimal choices, all save 2 fights were an absolute breeze. For a notable example, I fought the 10 level-7 orcs when both of my characters were level-5 and had to use one potion each.
The dialogue between your two characters after level-up, healing, etc. needs to be made less binary.
All of the dialogue when a decision is made has been fantastic, but the random two-line chats upon events such as leveling up are way too extreme. The only two options you are given are that of expressing extreme adoration or utter disdain. It feels very forced.
Murder mystery quest
The first time you talk to Evelyn, she ends a perfectly normal conversation with something along the lines of "Soon, you'll wish you were dead source hunter, with ____ coming." Then the conversation ends and your characters say something seems suspicious.
A person just told them they were going to wish they were dead soon and says something about some form of demonic entity, but you have no response?
Also, you have literally no dialogue options with any characters after you find Evelyn's journal. It seems odd that you can go rushing to talk to everyone about a random love note from the duke but not an entry thatエs confessing to the crime.
UI feedback:
1. We need a key that cycles through your characters (e.g. Tab).
Controlling each of your characters doing while different things is a pain right now. This would eliminate all of that issue.
2. We need an easier way to transfer items between characters.
For example: a key that transfers an item to another character. (Ctrl+click on an item brings up a small circle of portraits around the item. Clicking on one sends the item to that character.) This is especially needed for identifying / repair inventory management.
3. If you are in a trade screen with nothing loaded, there is no reason to display the warning that your current trade will be cancelled when switching party members.
4. Identifying items should work even if you don't have the character selected.
Currently, if you open up Carl's inventory, then click on Alice's portrait, Carl is no longer able to identify items in his inventory until you have him selected as well.
5. The color of the minimap is very out of place in dark dungeons. Looking at just the minimap, there seems to be no difference between the city and a dark cavern.
6. The chat box should neither include the random line each NPC spams every 10 seconds nor automatically scroll down whenever a new line is added.
I missed an important line in the Murder Mystery quest because I accidentally clicked twice. Immediately, I attempted to scroll up to read the line in the chat log, but I was next to the marketplace at the time so I couldn't even scroll up to reach it because the log kept scrolling down. I was virtually unable to find anywhere in the town where this was not an issue. Had to reload a previous save in order to go through the dialogue again and read it.
7. It would be extremely helpful if items that were placed into your inventory since you last opened it were somehow highlighted.
Last edited by Arjiki; 30/04/14 10:53 PM.