Originally Posted by LordCrash
Originally Posted by Wellwisher

As for more actions point when someone joins combat late: I don't see why time should run faster for a character just because he is further away from combat. A turn in combat is 6 seconds (I think) and your AP represent what you can do in those 6 seconds not more, not less (sans buffs/debuffs).


I just suggested that as a measure to bring the joining character faster to the action. When the turn-based area is quite big then the joining character would at least need 2 or even 3 turns to even get to his/her partner and to be able to participate in fighting. In the current status of the game many fights are already over after a few turns so it would be a bit tedious and boring for the joining partner to just move forward on the battlefield...

But maybe it can be done without, has to be seen. wink


Well, the other player could just use the TP Pyramid at that point. Also getting that many action points could definitely be abused.

Also, given the range of spells i doubt that the combat area would be more than a 25-30m radius which a fast character can cover in 1 Turn, a slow one in 2-3 which is fine.