The minimap is a little disorienting. I'm expecting the minimap to follow the unlocked camera rather than stay locked onto the player characters.

In the first dungeon, I saw an oil spill and tried throwing the candles onto the oil to ignite it and it didn't work frown. Not a big deal though.

Thanks for implementing a take all button! Also making containers close when you walk away is huge for me! I'm the guy with carpal tunnel and those changes really help. One other huge thing that would help would be a Use button. So instead of double clicking doors, containers, and NPCs you could hit a keyboard key to "Use". Like the way U worked in Ultima 6.

Really impressed by the combat changes and everything else! I really like the fact there's no "reveal" button like in earlier builds. Now you have to search for things rather than hit a key and not think at all.