Thanks for the feedback, David!

I'm quite aware that all skills are "work in progress" but some really needs a serious rebalancing.
1) Most higher-tier warrior skills cost to little action points and do to much damage. Tanks and warriors shouldn't even be able to activate skills every round. In most classic isometric party RPG games (like BG or ID) tanks/warriors often just fight "normally" to put out weapon damage and to attrack enemies to fight against them instead of against the mages and rangers in the second row. I think at the moment warriors have too many options/skills at too little cost...
2) Some spells for mages are seriously overpowered. Lightning for example is heavily overpowered because it doesn't have a cool-down time and you can use it each and every round. With lightning available each round you can easily constantly stun enemy group standing in water pools caused by rain for example. A mage who casts rain+lightning in he first turn and then lightning in each upcoming turn is basically unbeatable. Blind is also overpowered, making many enemies almost defenseless. At the same times resistencies of many enemies against knockdown, freeze, stun or blind are way too low. That's especially true for bosses. It shouldn't be possible to knock-down Braccus Rex so easily for example...