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Originally Posted by LordCrash
Originally Posted by Aramintai
Originally Posted by LordCrash
Originally Posted by Aramintai

-Headless Nick quest is still bugged. The head is not pickable.


Well, I had to talk with the head and not to pick it up. Quest worked for me.

When I try to click on it, it shows orange gears icon, meaning taking it would be stealing. But even when I do try to steal it nothing happens - it's not talking to me and cannot be picked. Maybe that's because I've done entrepreneur quest first and failed to move the crowd to the other guy.


Yeah, that's likely the reason. The head turns only talkable when achieving to move the crowd to the other guy.

Then this quest needs some more work. Like, maybe talk to it's owner and try to buy it or convince him to give it away, or an option to steal it properly.

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I had this weird crash and then when i came back to find Maxine for the sam the unsinkable well she like not even there it seem like the crash had removed Maxine the npc from the game and their is no way of continuing the quest at all until you start a new game frown


Last edited by Minchi1983; 05/05/14 02:43 AM.
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I apologise if this bug has already been reported but I noticed kind of a "health leak"

I use only the quicksave function and every time I load a savegame, the health of Scarlett decreases:

On consecutive loading of the same savegame her health bar went from 39 to 27 to 14 to 7.

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Did you pick Raistlin as a talent? Did you pick Raistlin in character creation?

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No, I did not. Scarlett is a rogue with standard rogue talents (guerrilla and blood leach?)

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Reloading the same save I get a consistent 23/39 for a new default rouge (on hard). If I quicksave again and reload it drops to 14, 8, 5, 3, 2 and then holds steady at 1.

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I can reproduce this bug:

Scarlett (Rogue) and Roderick (Wayfarer) have the following health problem:

Scarlett: 39 - (Quicksave 0, Load Quicksave 0) - 23 - (Quicksave 1, Load Quicksave 1) - 14 -(Quicksave 2, Load Quicksave 2) - 8 - (Quicksave 3, Load Quicksave 3) - 5 -(Quicksave 4, Load Quicksave 4) - 3 - (Quicksave 0, Load Quicksave 0) - 2 - (Quicksave 1, Load Quicksave 1) - 1

Roderick: 46 - (Quicksave 0, Load Quicksave 0) - 42 - (Quicksave 1, Load Quicksave 1) - 35 -(Quicksave 2, Load Quicksave 2) - 31 - (Quicksave 3, Load Quicksave 3) - 28 - (Quicksave 4, Load Quicksave 4) - 27 - (Quicksave 0, Load Quicksave 0) - 26 - (Quicksave 1, Load Quicksave 1) - 25

Scarlett does not die in the end but stays on health 1 for all consecutive loadings.

Last edited by Elwyn; 05/05/14 09:41 PM.
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Originally Posted by Elwyn
No, I did not. Scarlett is a rogue with standard rogue talents (guerrilla and blood leach?)


Okay, I was just asking because I had something similar with the Raistlins I made, but not with earlier characters.


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There seems to be a garment clipping problem. The only armor type that seems to look properly with garments is this:
[Linked Image]
[Linked Image]

Others look like this:
[Linked Image]
[Linked Image]
Mage's armor in general obscures garments, but clipping can be seen when they walk.

P.S. Not a bug, but leather armor looks really low-res.

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When you reload a game, it will check the requisites for the equipments before equiping all of them. If one piece needs a +1 from another piece it may fail.
For example : If you need a +1 strength from your necklace to reach the requisite for your weapon it will not be taken into account. You get no feedback but you get reduced stats for the weapon.
The game should equip all slots before computing the requisite checks.

in the current version (1.0.30) you have to unequip and re-equip the weapon each time you load the game.


The character sheet shows stats as they should be but the real stats are different.

In my weapon example, the weapon should give me a +1 to earth magic to reach level 3. After loading the game, I try to learn a spell that is said to need level 3 but it fails. The tooltip from the spell shows the requisite 3 in grey and the skill tooltip shows that I have a base 2 level plus 1 from the weapon for a total of 3.
I unequip and re-equip the weapon. Nothing changes on the sheet but now I can learn the spell.



Last edited by thorska; 07/05/14 07:35 PM.
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I found some small bugs with objects you can store stuff in.
When you put an object like a chest into your inventory while the content window is still open it wont close. You can still put things into it and thus get things into your inventory that exceed your strength limit.

Also if you drag items directly into or out of that window you have unlimited throw and grab range but you can't grab every object with this method (haven't found out yet when it works and when not)


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Finally decided to get the pyramids.

After getting out of majors bathroom i found out i cannot pick up the blue oneand put it into inventory of the other character.
When i left click on it, there would be some kind of blue flash-smoke-puff as if we teleported a short distance and - nothing.
It would remain on the floor.

Then a guy on global chat reminded me of Alt key. Tried that and it worked. But without it i cannot pick it up.


***


Went to Black Cove. The fight outside is much more difficult now. The shaman was blasting lightning bolts all the time. (which was great) Had my two characters stunned pretty much all the time, luckily also some Orcs that waded towards us through the puddles.

Two or three, and the Giant one did not do anything. They would just wait behind all the others, for me to finally kill one and then run and take their place.

Two went around the rocks to flank us, one archer and one fighter - that was good. But the rest didnt. The Giant one started moving in that direction and then just stopped and sometimes shot those burning bolts from its crossbow in random directions. I dont think he hit anyone once.


***


The Source beast inside is cool. The crabs it spawns are ... funny? But not in a good way.
Is that actually intended or just some replacement for now?

Anyway... when i fought it in previous version, it made this really cool move a few times, where it would seem to shimmer. It looked like it suddenly had several of its mirror reflections, like its arms would multiply suddenly... if you know what i mean?

It looked like some kind of defensive move... or maybe t was offensive...?
Im not sure is that an actual ability it has or was it a bug.

BUT, it looks really great so it should use that much more often. And if its a bug you guys should figure out how to replicate it and then use it as an ability.
Whichever of the two.


Ive only seen it do that once in three fights so far.
Its great.


Last edited by Hiver; 10/05/14 09:04 PM.
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You can also pick up the pyramid by drag and dropping it to your inventory or onto your character portrait.

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Yes, but you cant really "touch it" without the use of the Alt key.
Thats the problem.


***

That effect Source beast (the first one) used. That was just speed i guess. I havent tried using that much but yesterday i warmed up Madora for the fight against pirates and she looked pretty much like that when moving.

The Source abomination had that effect when standing in place but dodging or attacking, and that just looked like some kind of Matrix kind of ability - (when they fight and their hands get all multiplied)

... I thought its some kind of Source - shifting - avoidance kind of ability.

(its Ai is pretty weak too, surfaces like fire completely confuse it and it just stands there taking a lot of damage, for several turns, then moves once... but it already too late)


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BUG REPORTS:


  • Maxine, the Mayor's cat disappeared while I was doing the cats quest.
  • Double Arhu!!! While doing the main quest, I suddenly discovered that Arhu actually became two: one in human form and one in cat form... both present at the same time in Arhu's room and both fully opertive (I can interact with both of them with no apparent issue).

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I just encountered a small bug: Static-cloud-arrowheads are used to craft freezing arrows.

Last edited by darkeisbein; 11/05/14 12:15 PM.

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Raze #494684 11/05/14 04:57 PM
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Originally Posted by Raze

You can also pick up the pyramid by drag and dropping it to your inventory or onto your character portrait.

Actually, i have to correct myself. Youre right. It can be done like that.

left-click-hold and then drag and drop.



Some new stuff of various sorts i encountered


When i opened the hall of heroes:

- the mysterious green woman creature was sitting on a chair while her legs were going straight through it.
(she got up and left normally though)

- when i followed her back to Zixzax i couldn't tell him anything about it but instead i got the dialogue line that i have killed Braccus Brax... Braxus... whatever, that guy! - when i in fact didn't yet. I only killed his lieutenant, behind that house with a lot of traps, up to that point.

(Braccus Rex...)

I could talk to Weaver of time about that mysterious creature though, and later when i returned to Hall of heroes and then went back i could mention it to Zixzax too.


(sorry, i know the names while im playing but some still just evaporate when i close the game...)


***


Evelyn displays that dialogue about "how everything is going worse, new powers are arising and i better run away" (or similar) while still in Thelyron (!) office and well before i discover her role in all of it.


edit while tabbing out of the game -
- Note to self: Thelyron!


***


I previously mentioned that Esmeralda uses a few dialogue lines about how she never trusted Evelyn and always doubted her - well before she should. - because i burgled Evelyn`s house.
Today i did it properly - searched the room and the cellar in Esmeralda house, found all the clues and then confronted her, pressured her to confess after she denied any of it means anything real - and then she revealed that she doubted Evelyn and exactly why - which is how that dialogue should go.

- previously she would say those lines without me questioning her like that at all.


***


= so, it seems that these dialogues trigger in wrong ways, which should be adjusted. Either by changing the triggers or adjusting the dialogue lines to fit more with the exact manner of discovery of these clues.



----------------



Finding dr. - Thelyron(!) - diaries and messages from the Conduit + plus the bloodied knife - in his secret lab in the north west now doesn't achieve anything. Previously he would be completely gone from the city. Now he is still in his house and i cant talk to him about any of it.

I can mention Evelyn and he says she ran away in a hurry and that she left some kind of a pouch in the next room.
And that i should look for her in her house.

There is no pouch anywhere in his house, i searched thoroughly with alt key and manually.
Her house contains only the usual revealing messages and diaries as before.


- I still cannot talk to Thelyron about his role in any of it.



----------------



Had a weird glitch when i tried to move items in the Roderick inventory, in the crabs inn.

Im not sure if the inn has anything to do with it. probably not.

I first gave an item to Scarlet by moving it onto her picture on the side and then quickly right-clicked onto a new armor i had and wanted to use.
Usually that moves the old armor i am using into the inventory and puts the new one in its place.


But now the new one just disappeared and the whole inventory become partly unresponsive. When i would mouse over other items in it i wouldn't get their stats shown, or comparisons with the worn equipment.
Instead i would just hear a staccato of very fast sounds we usually hear when mousing over an item - that soft click kind of sound.

Only now it just went on repeating in fast fire mode. As if im maniacally clicking over that item.

I tried reloading, going out of the inn - no dice.
(i have a save with it if you want)

The rest of the companions inventories still worked fine.

Then i lost the ability to even move the items from the Rodericks inventory or to trade with them.

The new armor was still gone. Then i reloaded again and then it seemed as if i was wearing the new armor but the old one was not in the inventory.

So i tried taking the new one off, thinking that its probably buggy - and when i moved it - the old armor was underneath it in the armor slot. So i was practically wearing two armors at once which glitched the whole inventory.

- by manually removing the old one and then manually putting new one into the armor slot - everything went back to normal.


***


= Since i already reported that the game crashes to desktop when i try to quickly loot items inside some burning surface (at the start in case i dont have the rain spell or a scroll at that moment) - by walking into the burning surface and trying to very quickly loot all the items in it -

It seems to me that the problem might be arising form the fact that handling items that quickly simply isn't functioning in the best way yet.



----------------


In Esmeralda basement when i stand in front of the book shelf hiding the entrance into the secret part of it - and try to loot the books in it - it says its out of reach, even if i come right in front of it - and i can only loot it if i go all the way to its right side.


-----------------



Lighthouse ghost quest:
Not a bug, but rather a suggestion to rewrite the ending of it in a better, stronger way.

I find Desdemona and she goes back to see Samson.
When i go there i find them and then im asked to resolve the problem of whether she should forgive him or not.

If i decide to argue she should forgive him, it all works fine but, it could be written in a better way.

The reply my characters make is basically that she should forgive him, because he was really sorry. And thats it.

Yet, there was much more material presented about his condition that makes it very believable that he should be forgiven. He did kill himself and his was extremely tormented over what he has done - even in afterlife, as a ghost. That whole time. Thats an extreme torment - its not just "oh but he was sorry, really"

That should be clearly mentioned as the argument why he should be forgiven.
And Desdemona should consider that in her final replies.

Then it would all seem much stronger.

Its just a shame that the ending of such a well written and imagined story ends so ... quickly and a bit weakly.



--------------

There are some arrow heads that are marked as stunning arrows, but they look like ordinary ones and they create ordinary arrows. Ive just found an actual stunning arrow head and that looks like a special kind of arrow head.
- i guess you heard or know about this one already -

---------------



In the first fight with the zombie boars and some zombies in the woods in north west - one or two of boars just stand and wait, similar to how several Orcs stand and wait in the fight in front of the Black Cove.

Same thing happens in the fight in front of the cave that leads to the northern beaches. in this case the two mages that remained behind just waited until i cleared the rest.


There is also some minor issues with terrain height, since there, when you come at them from the right side, some of the archers can seemingly shoot through some rocks and ground, while i cannot target them. Also, due to terrain elevation i cannot throw fireball very far at all - since, i guess, it needs ground to be targeted at.

Mostly visible if you attack from this position:
[Linked Image]
[Linked Image]

- i cannot hit anyone with a fireball in that distance (Scarlet is wayfarer with fire magic)- because of the terrain height differences there.

The burning ground is from that other spell... the one with which you can make a fiery path... that works.

- Firefly!

---------------


The spider crab in the Black cove is way too easy.
Way. Too. Easy.
(and that thing supposedly killed two dragons)

Alternatively - make it so that one or two of its legs are bitten off or it has other damage over itself - which would show that it was damaged by Dragons - which would make it believable that we can best it and beat it more or less easily.



- edited to find the correct names....-

Last edited by Hiver; 11/05/14 10:31 PM.
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I found a small bug with the "another crazed mage" quest.

I wasn't killed by his trap but still the message: "we were bested by billeh Ghar and paid a high prise" appears.


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Originally Posted by Hiver

There is also some minor issues with terrain height, since there, when you come at them from the right side, some of the archers can seemingly shoot through some rocks and ground, while i cannot target them. Also, due to terrain elevation i cannot throw fireball very far at all - since, i guess, it needs ground to be targeted at.

Mostly visible if you attack from this position:
[Linked Image]
[Linked Image]

- i cannot hit anyone with a fireball in that distance (Scarlet is wayfarer with fire magic)- because of the terrain height differences there.

The burning ground is from that other spell... the one with which you can make a fiery path... that works.


Are you sure it isn't the poison cloud that prevents you from shooting the other side ?

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Yes im sure. The picture does not represent my attempt to fire off a fireball, but my inability to hit that undead that Jahan is trying to aim at in that moment.

Neither him or Scarlet can hit that specific undead, with any magic or with a bow that Scarlet is using - while that undead can hit Scarlet with his bow - through those rocks and through that ground.

Thats the problem.

The inability to aim the fireball at that distance - at any of those enemies you see or at any of the ground around them - is a different problem. And not connected to the poison cloud at all because it cannot be done when there is no poison cloud there - well before the situation in the picture occurred.


-edit-


a few more things.

Went to the cemetery in the north, cleared the way into the church, went in by winning the argument with the guardians and engaged the first group of cultists but didnt pursue down. Instead i went back to the city and saw that Thelynor finally disappeared from his house.

- just wanted to clarify that.

But,
[Linked Image]
This still doesnt work.

---------------------------------


While in the cemetery:

[Linked Image]
[Linked Image]
This use to be a very bad move. Not anymore. Nothing happens.

Then, while checking one bigger tomb...
[Linked Image]
[Linked Image]
[Linked Image]
all the others work fine, like this:
[Linked Image]

It was very nice to see that one key wasnt showing with the Alt key. Dont change that.


----------------------------------------


In the fight behind the church:

[Linked Image]

The three undead you see closest to your PoV didnt move the whole fight.

Im not sure was it because i covered the whole approach to my guys with burning surface (and i did) - or because they were outside of some kind of visible range...

I could reach one of the headless zombies with a bow but couldnt harm it. It all looked very strange.

I thought that it shouldn't be because of their Ai - because they dont have heads - badum tshhh.

The battle mage would react when i would move closer. As would the zombies. But neither him or the headless ones would try to do anything before that. The archers and one headless would try to run towards me at first, though...

So, if this is a matter of these further enemies not seeing my group - you should change that because they are also a group and should be aware if other members are killed or attacked.

Instead of reacting individually - like they seemingly do now.

***

Generally, the companions and the enemies seem to try to avoid the dangerous surface much more then before.

Its especially visible with companions - although they still sometimes burn or poison themselves a bit, going through some tight or narrow spaces. But it is much better then before.


----------------


The wrong Zixzax dialogue i mentioned earlier:

[Linked Image]

- this is after i got the private rooms back and met the demon.

Weaver of time can be talked about him and more about the Mysterious green woman, in this instance.


Also, when i changed a bit of my character appearance - the new portraits i chose didnt actually appear until i transported back to Cysael.


and i changed the positions of these chandeliers like so:
[Linked Image]
much better, yes? its ok, no need to thank me. This one is on me.
Glad i can help to improve the game.

Last edited by Hiver; 12/05/14 04:54 AM.
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