Cool, can't wait for the next update then. It seems you're on the right track here...

@Stabbey
I've even put the Twins and the poison guy completely out of the equation by summoning a fire elemental. The elemental killed the poison guy in two turns while being constantly healed by the Twins who were too dumb to notice that fire actually heals a fire elemental. Of course I just skipped the turns of my fire elemental after killing the poison guy, knowing that I wouldn't damage the twins with fire. But the elemental worked quite well as a distraction...one of the shortcomings of enemy AI atm.
And I wholeheartedly agree that Braccus Rex should be at least level 10. Evelyn should have a higher level as well. Same is true for the orc leader on the beach.
And I really hope for some non-quest relevant "ultra hard" enemies. The giant spider in the Black Cove would for example be a nice candidate for such an enemy. Why not making that beast level 12 or even higher? You people surely remember Firkraag or Kangaxx from BG2? They were both ultra hard enemies for you to enjoy and offering a real challenge without blocking the main storyine (e.g. making Braccus too hard would possible block some players from progression).