I agree with Stabbey. Many warrior skills shouldn't put out damage after all.
For example:
- Crushing fist: high knock-down chance on one enemy + maybe armor penalty for X turns
- Rush: low knock-down chance on multiply enemies in the way
Note: Imo knock-down/stun effects should work for one turn at the maximum. Knock-down/stun effects which last for two or even more turns are heavily overpowered...
Other high-level warrior skills should cost way more actions points (for example like David already mentioned, more action points than usually available in one turn).
Last edited by LordCrash; 01/05/14 02:49 PM.