If a skill does crushing/piercing/slashing, it gets damage reduction from armour and resistances. If a skill does fire/water/air/earth, damage gets reduced by resistances. If that isn't so, it should smile

Chance to set status gets reduction from resistance or from willpower or bodybuilding.

If KD/stun/... statuses don't last longer than one turn, why would there be skills that can "fix" these statuses? I agree that some last too long (probably the ones early in game), but on higher level, these statuses should last a bit longer so that the spells that fix these make sense and need to be used.

Oh, and I also agree that bosses are too easy atm.