Originally Posted by ForkTong

If KD/stun/... statuses don't last longer than one turn, why would there be skills that can "fix" these statuses? I agree that some last too long (probably the ones early in game), but on higher level, these statuses should last a bit longer so that the spells that fix these make sense and need to be used.


Well, I meant that in respect to the enemy. In fact, enemy AI atm never casts spells or uses skills to release these effects.

Either you improve enemey AI to actually use these skills as well (which is still problematic because not every enemy group has a mage or character in their party who has those skills/spells available) or you reduce the stun/knock-down time caused by the player on the enemy drastically (a highly increased resistency against stun/knock-down for high-level enemies/bosses would be another kind-of-solution)...

For example: Braccus Rex fight again. If you succedd in knocking-down Braccus he will stay that way for at least 2-3 turn, completely defenseless. None of his companions is able (or willing?) to release him from that effect...

That doesn't mean that enemies can't use attacks which cause long-lasting knock-down/stun times on the player who is actually able to release those effects with the respective spells/skills. wink

Last edited by LordCrash; 01/05/14 03:09 PM.

WOOS