Originally Posted by Stabbey
No really, normal one-handed weapons which are not daggers do a great deal more damage than daggers do. Making them cost 2 AP for any reason would be completely overpowered. I think that special abilities are supposed to take the AP cost of the weapon into account, so that part should happen. Maybe that's not working yet? I haven't checked.

You can find weapons and helmets and maybe other things with +1 WotW, so it's not necessarily 15 AB points.

Again, it is an interesting idea, but it has to be approached carefully.

I did make an idea to differentiate bows and crossbows, which was to reduce the effective range of Crossbows by 5m, although thinking about it now, I don't know how that would work with skills and special arrows, though. No one replied, indicating that they either had no opinion or thought it was a bad idea.



Of course I didn't play enough to think about the whole balance of the game but from my point of view, attacking normally with daggers should do less than swords, assassins should be about setting up a huge damage spike on sensitive targets or crippling the ennemies, not exchanging blows. The assassin's balance should be thought about as well though. I didn't give any ideas for assassins because I haven't really played them.

As for reducing the range of crossbows, it could be part of rebalancing it but there should be funnier ideas about it and giving special advantages when you boost bows or crossbows would give more liberty instead of just balancing the numbers. In my opinion, the main problem right now is that it's hard to balance different weapons or playstyles if they all receive the same bonuses.