Haha, I think I saw that conversation in global chat! For what it's worth, I am in the tribe of people that feel this exploit is "mostly harmless." It is easily ignored by those who want the purest play experience, and it doesn't flat-out break any systems that are currently planned for the game.
At best, it can even erase the frustration of a lousy drop at a critical moment! At worst, it probably lets a player get all overpowered that would have found an exploit to do that one way or another. As a counter-example, the early Diablo games have consistenly had gliches that allow players to duplicate any item in the game for a trivial amount, i.e. get a copy of any great loot that another player managed to score, but despite this fairly glaring issue, Diablo and DII were still tremendous fun to play. Sometimes it was even more fun playing with the illicit epic loot!
So I like that it's a fun but mostly inert "feature" that Larian doesn't need to spend time adjusting right now. "Save scumming" has been a common player behavior ever since random chance and save-anywhere systems were implemented in the same game, but by and large it hasn't impacted the quality and fun of those game as a whole. I say loot and let loot!