Good points.

- I agree that Crafting could probably use its own UI. Some of the recipes require you to combine things from different categories, which you can only really do from the "All" tab. I think something where you place the two items you want to combine and hit a button which wither produces an item or doesn't would be good.

- I agree about lockpicking.

- I agree about Leadership, it's very poorly explained. Charisma increases the amount of points you get from winning a round of Rock-Paper-Scissors in the minigame, or the chances to win if you skip the game.

- Again, more explanation could be done. Bodybuilding increases your saving throws versus physical status effects, like bleeding, knockdown, cripple...

- So far it's been pretty consistent that after you beat west Cyseal, it gets much easier. That may be a case where you now have enough resources to get skills/spells/gear and such. The XP gain and level spread seems out of whack as well, as you can quickly out-level enemies even skipping a bunch of content.

- It's a common complaint about the formation system. A good suggestion is to not have the shuffle take place until you start to move.

- Fire I think is okay, it's only really in that one area where it's no good for attacking.
- Earth I agree with, there's only one Earth-damage spell in the beta, and two Earth-damage spells in the entire game. That makes Earth resistance seem pretty useless. You can use the poison to create surfaces to attack with fire, but other than that Earth isn't used for damage much in Cyseal.

- Air I think is still on the side of okay. It makes a fantastic combination with water, letting you do mass-stuns pretty cheaply. There's a "Become Air" spell which has potential, but it only affects the caster, so maybe there's a higher-tier ranged version of that later.

I ran a pair of Air/Water mages and did very well, it was only the Black Cove with water-resistant enemies which was troublesome.