I wanted to start my own but since I 99% agree with what OP already said I will chime in here.

I made several play-through sessions (4 mixed easy, 2 lone wolf rangers normal, 2 lone wolf warriors hard) and must say warriors once they develop are serious powerhouses.

Maxing out ability trees isn't an issue it's more about the order in which you want to unlock highest tear of abilities and this renders the rest unavailable until later when you save up enough points. Besides abilities tend to have long cooldowns and are generally only usable once per encounter short of few exceptions.

Crafting I only used extensively on warriors since you make or improve much better weapons and armors than you can find in beta. For weapons I stuck with 2H axes (1 large steel bar on anvil) and then improved on whetstone for dmg. For armors you generaly just improve it on anvil to get rid of the movement penalty and instead get a slight bonus. I never figured if armors can be crafted tho. For the rest of crafting (bows, leathers, potions, scrolls and cloth) I find it almost completely worthless (will reserve judgment until I get to experience whole game). Same goes for crafting or even using food.

Abilities tooltips don't give enough information I agree but through testing I figured that abilities like Singlehanded, twohanded, shield specialist, Bow, Crossbow, ...) they cost the same amount of ability points as your more important ones yet what they provide would make even a baby Jesus cry. They will need to revisit those bonuses before they are worth putting in even a single point (maybe at last level if you have spare points and your build is fleshed out).

I'd prefer not to comment on difficulty, someone might think I hate the game smile

Party AI for following in formation is real dumb. Bummers will go through every poison cloud, lava or fire field or any other detrimental terrain.

[Bug?] At one point I was fighting that fire elemental in burnt forest and upon its death when I was about to collect loot one of my team members wandered on lava patch and died. Resurrecting him proved to be a fail since character get rezzed at the spot they died (which was lava patch you cannot douse with rain) and just died again. Luckily I had quick save just before the fight.

And just like the OP I had numerous occasions where (due to enemies animation) I did not click an enemy to attack but missed it and made my character walk next to it. [Suggestion!] Usually game like this allow for the skills to target enemy portraits if needed after all that works for your party members but for the enemy attack queue bar that doesn't seem to be the case.

In regard to class power I must admit I was quite shocked at ranger - mage - warrior discrepancy in power. 1H (this includes bows) vs. 2H vs. spells in no contest. From what I've seen 2H trumps everything by 100% if not more. Might give 2xMage combo another try but for the record I killed Braccus at level 10 with just 1 warrior in one single round (applied max debuff -50 slashing, invoked Oath of Desecration, had warrior power stance active and used 3 level 4 or so warrior single target abilities on him). Damage (of top of my head) was something like 550+, 400-500 and 300-400 on hard and he was down.

I also made some shots at the end of my last playthrough with 2 warriors.

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