As I have said in other posts I'm TERRIBLE at using forums and don't know how to quote parts of people's posts, so I'm going to awkwardly reply without that.

To Stabbey:
Perhaps it was made worse by my fire/earth mage having several more points in intelligence than my water/air mage but most fire spells were doing over 100 while air spells hit around 60-70. Fire can also burn for much more damage while stun chance on blitz bolt/lightning strike seem a little low and the stun duration is only one turn(? It felt like that but I'm not sure ?). While stunned enemies don't have increased armor like they do while frozen though. I don't think air is really cripplingly weak or anything but I do believe it to be the weakest element atm.

To Stormchaser:
You make crafting sound quite useful I'll have to put more effort into it. I was ridiculously lucky in finding this Concrete Two Handed Battle Axe of Disfigurement that does 102-260 damage. Warriors did outperform my mages in the later levels when their gear was so powerful, I would just use wildfire, bless, and fire shield on Madora(she received the axe) with my fire/earth mage, have my tank use nullify resistances and encourage, and have her use melee power stance and rage. All those buffs boosted her damage to about 400 at the high-range. Groups get destroyed with rush, battering ram, dust devil and whirlwind while single targets get hit with the bleed and flurry.

To pts:
I completely agree with your opinion on immunities. Becoming immune to most status effects seems too powerful.