Why would someone choose, when comparing D:OS to old-school classics, an infinity engine game rather than Ultima, which has been stated multiple times to be the main inspiration behind D:OS ?

Anyway, in terms of combat, particularly, I feel like the comparison falls flat, the systems are so different from each other. I personnaly enjoy the combat in D:OS more than I have any IE game, even in its current state. That doesn't mean it can be improved still (particularly in terms of AI reactivity and challenge provided, systems & mechanics are actually OK), but I'm not sure BG2 is the optimal source of inspiration for that, I feel like the two systems aim at achieving different things.

As far as lore, story, roleplaying & quests design are concerned, well : I've never cared much for the Forgotten Realm backstories nor have I ever wasted any time entirely reading some in-game lore book in an Elder Scrolls game, which some gamers seem to be fond of. I just don't find them to be that good or interesting. To be honest, I don't care that much for Rivellon as a setting either : standard fantasy fare, nothing special to see here. I'd rather see Larian focusing on the quests depth and showing me an interesting main plot.

And about those quests, particularly, I must say that I would take D:OS reactivity, free exploration, and its quests that can be solved in multiple ways over Bioware's morality & romance "C&C" any day of the week. I actually felt like my actions as a character had more of an impact in this game : I'm investigating a murder and I can get someone arrested, even if it's not the culprit, etc. "Player agency" is defintely stronger in this game than any IE games I've played.

So, all in all, I agree that the game is far from perfect yet and that it can still be improved during the remaining development time, but I'd strongly disagree that BG2 should be taken as a model for this process. I don't want D:OS to resemble more an IE game : it already does most things in a different way, one that I personnally find preferable.

Last edited by Clemens; 04/05/14 07:50 AM.