Originally Posted by Clemens

Anyway, in terms of combat...I feel like the two systems aim at achieving different things.


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And about those quests, particularly, I must say that I would take D:OS reactivity, free exploration, and its quests that can be solved in multiple ways over Bioware's morality & romance "C&C" any day of the week. I actually felt like my actions as a character had more of an impact in this game.


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...I'd strongly disagree that BG2 should be taken as a model for this process. I don't want D:OS to resemble more an IE game : it already does most things in a different way, one that I personnally find preferable.


I really like these points.

Player agency is not the function of dialogue and its reactivity alone, but also of gameplay generally; Which is something I have the impression D:OS excels at, indeed far exceeding BG2.

Plus, apparently you can pull the chair out from under the mayor of Cyseal and watch him fall over? I mean, let's think about this people wink

However, I feel that D:OS and Larian's future games can certainly be informed by what made BG2 so enjoyable to so many, while still doing things differently and being games uniquely their own.


"Love one another and you will be happy. It's as simple and as difficult as that" - Leunig