Originally Posted by Hiver
Ah. Ok , thanks guys. I was just wandering. It is pretty easy to get some new spells and change the spell loadout in the game itself anyway.

Although, if the classes are meant to be classes, specific builds, maybe some of the skills should be locked down.

Or, customizing any class should automatically remove the designation it has.
I mean, strictly for lore purposes i guess.


"Classes" (like knight or witch) are only meant as presets for people who don't want to put hours of time in creating a character. The game itself is basically fully classless. wink

I do agree that keeping their intial class as description is weird since you can customize and develop them however you want, e.g. making an intial knight a witch or the opposite...

Last edited by LordCrash; 04/05/14 05:06 PM.

WOOS